[MAPA]Casas pobres e trafico ilegal (Casas entravel - GTA V)

| |
1 comentários
DESCRIÇAO
 
Total de casas: 3 (1 cama cada casa)

Garagens: 1 (somente para motos)

Local Subterraneo: 1 (trafico de droga, armas, e treino de mira e luta)

1 contentor: Montuareo (Capela onde se mostra a pessoa que faleceu) com 1 caixão e uma "erva" para dar um ar cómico à situação!

_____________________________________________,,___ _______,,________________________________________

AVISO: Suspeita de mapa ficar bugado, porque começei a usar o Map Const. e o meu Map Const. não guarda muito bem, às vezes troca o local.. (Caso o mapa bugue, o mapa ficará na fazenda grande perto da ponte para LV)
Imagens:
CLIQUE AQUI
codpronto
http://pastebin.com/QEZXBcU3
CREDITOS : DavidEstanislau
ORIGINAL POST FORUM SAMP 
pw cod:
CreateDynamicObject(1491,-2505.4306600,2514.3627900,17.8155900,0.0000000,0.0000000,-3.1200000); //
CreateDynamicObject(19444,-2505.4145500,2514.3400900,21.0879800,86.0000000,271.0000000,-2.0000000); //
CreateDynamicObject(1796,-2509.4626500,2512.5363800,17.7896500,0.0000000,0.0000000,89.2800000); //
CreateDynamicObject(2844,-2509.8339800,2512.8156700,17.9553500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2818,-2512.1887200,2510.9746100,17.9240700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2818,-2512.1887200,2510.9746100,17.9240700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2818,-2512.1533200,2513.3308100,17.9240700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2841,-2506.3855000,2515.2426800,17.9324900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19371,-2507.0376000,2514.3442400,19.5270700,0.0000000,0.0000000,-91.5600100); //
CreateDynamicObject(19371,-2511.3740200,2515.8369100,19.5270700,0.0000000,0.0000000,-91.5600100); //
CreateDynamicObject(19371,-2511.3740200,2515.8369100,19.5270700,0.0000000,0.0000000,-91.5600100); //
CreateDynamicObject(19371,-2509.7959000,2517.4130900,19.5270700,0.0000000,0.0000000,-181.1399200); //
CreateDynamicObject(1491,-2509.7656300,2520.4626500,17.8155900,0.0000000,0.0000000,-90.4800100); //
CreateDynamicObject(19444,-2509.8737800,2518.7590300,21.0880000,91.0000000,181.0000000,-2.0000000); //
CreateDynamicObject(2526,-2511.6408700,2516.3862300,17.7958200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(14494,-2511.0080600,2516.4636200,19.6718000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2525,-2512.2407200,2519.8513200,17.8773000,0.0000000,0.0000000,-0.5400000); //
CreateDynamicObject(2518,-2510.3837900,2518.6589400,18.1901700,0.0000000,0.0000000,-89.5200000); //
CreateDynamicObject(1893,-2511.7795400,2518.4194300,21.3019700,0.0000000,0.0000000,359.5939300); //
CreateDynamicObject(2073,-2507.7468300,2512.6584500,20.9713000,0.0000000,0.0000000,358.5052500); //
CreateDynamicObject(2075,-2506.2373000,2516.8491200,21.0315700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2130,-2506.4528800,2519.9697300,17.7777400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2128,-2504.4367700,2519.9082000,17.8813300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2294,-2506.4689900,2519.9333500,17.8810300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1594,-2506.6079100,2517.1179200,18.3848300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(3044,-2507.1420900,2517.5820300,18.8492100,-0.0240000,-0.0120000,1.6860000); //
CreateDynamicObject(2212,-2506.1455100,2517.2602500,18.8319000,-26.0000000,23.0000000,33.5600100); //
CreateDynamicObject(2354,-2506.7028800,2516.5673800,18.8309000,-26.0000000,23.0000000,33.5600000); //
CreateDynamicObject(1499,-2503.8230000,2515.1486800,18.4590600,0.0000000,0.0000000,90.2400100); //
CreateDynamicObject(1499,-2513.2207000,2514.3742700,17.7500100,0.0000000,0.0000000,90.2400100); //
CreateDynamicObject(2121,-2502.7871100,2512.8447300,18.6733300,0.0000000,0.0000000,87.4800100); //
CreateDynamicObject(2121,-2502.7871100,2512.8447300,18.6733300,0.0000000,0.0000000,87.4800100); //
CreateDynamicObject(2121,-2502.7700200,2513.8486300,18.6733300,0.0000000,0.0000000,87.4800100); //
CreateDynamicObject(19466,-2503.6765100,2513.1530800,20.0972300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19466,-2503.6765100,2513.1530800,20.0972300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19466,-2503.7143600,2518.8015100,20.1962400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19439,-2480.3784200,2511.2338900,17.4034400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19439,-2480.3508300,2512.8962400,17.4034400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19439,-2480.3554700,2512.4350600,17.4034400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19439,-2479.6557600,2510.5222200,17.5069000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1499,-2479.4340800,2510.5427200,16.7496600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2477.9294400,2510.5288100,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19411,-2477.9238300,2508.1523400,17.6782700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2477.1711400,2506.6049800,17.6646200,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19438,-2475.6047400,2506.5815400,17.6610700,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19438,-2475.3029800,2506.5888700,17.6669700,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19438,-2474.5568800,2507.3073700,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2474.5473600,2508.8894000,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2474.5373500,2510.4709500,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2474.5361300,2511.9577600,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2474.5053700,2513.5524900,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19411,-2474.5022000,2515.7609900,17.6441800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2474.4631300,2518.0354000,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2475.1538100,2518.7724600,17.6792900,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19438,-2477.0959500,2518.7880900,17.6792900,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19438,-2478.0014600,2514.3610800,17.6778500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2477.9838900,2515.9272500,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2477.9697300,2517.5239300,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2477.9502000,2518.0871600,17.6697400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1633300,2518.1198700,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19438,-2476.4355500,2518.7727100,17.6792900,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19435,-2479.5229500,2512.8515600,19.3535100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2479.5297900,2511.2500000,19.3535100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19439,-2479.6367200,2513.6337900,17.4947000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19439,-2478.6938500,2513.6303700,17.4947000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19452,-2476.2231400,2511.4890100,16.6392400,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19452,-2476.0849600,2513.9504400,16.6426700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19452,-2478.3515600,2513.5305200,16.6450700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1630900,2516.5314900,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1555200,2513.3522900,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1469700,2514.9113800,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1518600,2511.7685500,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1616200,2510.1857900,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1511200,2508.6018100,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19436,-2476.1687000,2507.0415000,19.3683100,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(1420,-2476.4707000,2517.7905300,19.4233100,0.0000000,0.0000000,-89.8200000); //
CreateDynamicObject(1649,-2474.4970700,2515.4531300,17.1238300,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1649,-2477.8615700,2508.7360800,17.0378200,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2160,-2475.4174800,2518.4636200,16.7286800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2530,-2477.3515600,2518.1723600,16.7285300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1432,-2476.9987800,2514.8408200,16.7321800,0.0000000,0.0000000,29.8199900); //
CreateDynamicObject(1793,-2476.1320800,2506.0127000,16.3304100,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1481,-2476.3938000,2518.1901900,17.4344600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2514,-2478.0444300,2513.0207500,16.7323000,0.0000000,0.0000000,1.7399900); //
CreateDynamicObject(2527,-2480.2224100,2512.2143600,16.7294000,0.0000000,0.0000000,-51.1799900); //
CreateDynamicObject(1670,-2477.4487300,2514.9812000,17.3466000,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(2859,-2476.8142100,2514.8369100,17.3466000,0.0000000,0.0000000,705.0000000); //
CreateDynamicObject(2647,-2474.7939500,2518.4057600,17.9149400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.5197800,2514.0605500,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.5456500,2512.4594700,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.5730000,2510.8591300,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.5615200,2509.2756300,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.5683600,2507.6940900,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.5756800,2507.4741200,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.5668900,2517.4502000,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2474.4707000,2518.0397900,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2477.9465300,2518.0722700,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2477.9565400,2516.4655800,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2477.9472700,2514.8796400,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2477.9606900,2514.3591300,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2477.9282200,2510.5268600,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2477.8852500,2509.8046900,17.5760300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19434,-2477.0297900,2506.6230500,17.5760000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19434,-2475.4282200,2506.6162100,17.5760000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19434,-2475.3540000,2518.7700200,17.5760000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19434,-2476.9182100,2518.7568400,17.5760000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19434,-2477.0820300,2518.7690400,17.5760000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19407,-2474.5070800,2515.7956500,17.6674200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19407,-2477.8728000,2508.1560100,17.6674200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19439,-2445.0998500,2513.7600100,13.8126000,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(19439,-2445.0439500,2512.1586900,13.8126000,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(19439,-2445.7446300,2511.3960000,13.8126000,0.0000000,0.0000000,92.0000000); //
CreateDynamicObject(19439,-2446.7109400,2511.3508300,13.8126000,0.0000000,0.0000000,92.0000000); //
CreateDynamicObject(19439,-2445.7446300,2511.3960000,13.8126000,0.0000000,0.0000000,92.0000000); //
CreateDynamicObject(19439,-2446.8142100,2514.5205100,13.8126000,0.0000000,0.0000000,92.0000000); //
CreateDynamicObject(19438,-2447.5092800,2510.9599600,15.1073000,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(19438,-2447.4440900,2509.5390600,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2447.3728000,2507.9982900,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2447.3493700,2507.5180700,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2447.3728000,2507.9982900,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2450.7121600,2507.4316400,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2450.8313000,2510.3295900,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2450.8867200,2511.8698700,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2450.9616700,2513.3681600,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2451.0588400,2514.9262700,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2451.1616200,2516.4826700,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2451.1918900,2517.4428700,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2451.1616200,2516.4826700,15.1073000,0.0000000,0.0000000,1.7800000); //
CreateDynamicObject(19438,-2450.4502000,2518.2216800,15.1073000,0.0000000,0.0000000,92.5199800); //
CreateDynamicObject(19438,-2448.5976600,2518.2927200,15.1073000,0.0000000,0.0000000,92.5199800); //
CreateDynamicObject(19438,-2449.2114300,2518.2663600,15.1073000,0.0000000,0.0000000,92.5199800); //
CreateDynamicObject(19438,-2447.6411100,2514.0100100,15.1073000,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(19438,-2447.6586900,2514.4985400,15.1073000,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(19438,-2447.7780800,2517.5732400,15.1073000,0.0000000,0.0000000,2.0000000); //
CreateDynamicObject(19411,-2447.7221700,2516.2414600,15.0919200,0.0000000,0.0000000,2.1000000); //
CreateDynamicObject(19411,-2450.7690400,2508.7546400,15.0919200,0.0000000,0.0000000,2.1000000); //
CreateDynamicObject(19435,-2449.0283200,2507.4184600,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.0986300,2508.9201700,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.1582000,2510.5007300,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.1914100,2511.8156700,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.2634300,2513.4152800,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.2949200,2515.0148900,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.2634300,2513.4152800,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.3371600,2516.6145000,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19435,-2449.3947800,2517.5935100,16.7991700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19438,-2448.1091300,2506.7473100,15.1073000,0.0000000,0.0000000,92.5199800); //
CreateDynamicObject(19438,-2449.7072800,2506.6713900,15.1073000,0.0000000,0.0000000,92.5199800); //
CreateDynamicObject(19438,-2449.9475100,2506.6626000,15.1073000,0.0000000,0.0000000,92.5199800); //
CreateDynamicObject(19452,-2449.1733400,2511.4301800,14.2376700,0.0000000,90.0000000,2.6400000); //
CreateDynamicObject(19435,-2446.7697800,2512.1760300,14.2194100,0.0000000,90.0000000,2.8200000); //
CreateDynamicObject(19435,-2446.8454600,2513.7734400,14.2194100,0.0000000,90.0000000,2.8200000); //
CreateDynamicObject(19435,-2446.9321300,2514.5815400,14.1602500,0.0000000,90.0000000,2.8200000); //
CreateDynamicObject(19452,-2449.2338900,2511.6599100,14.2575600,0.0000000,90.0000000,2.6400000); //
CreateDynamicObject(19452,-2449.2685500,2513.4231000,14.2599700,0.0000000,90.0000000,3.1200000); //
CreateDynamicObject(19435,-2446.9321300,2514.5815400,14.1725400,0.0000000,90.0000000,2.8200000); //
CreateDynamicObject(1649,-2447.6389200,2516.0859400,15.0525800,0.0000000,0.0000000,92.0399900); //
CreateDynamicObject(1649,-2450.7697800,2508.8972200,15.0526000,0.0000000,0.0000000,-90.0400000); //
CreateDynamicObject(1499,-2447.5090300,2511.7260700,14.3050000,0.0000000,0.0000000,93.0000000); //
CreateDynamicObject(2517,-2448.1689500,2506.4267600,14.3443600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1796,-2450.5473600,2514.6411100,13.9176000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19438,-2449.2106900,2508.8198200,15.1073000,0.0000000,0.0000000,90.7800000); //
CreateDynamicObject(19438,-2448.3064000,2508.8349600,15.1073000,0.0000000,0.0000000,90.7800000); //
CreateDynamicObject(19439,-2479.3964800,2511.8850100,17.4034000,0.0000000,0.0000000,115.8000400); //
CreateDynamicObject(19439,-2478.4033200,2512.2397500,17.4034000,0.0000000,0.0000000,91.4399900); //
CreateDynamicObject(1481,-2449.3911100,2509.2600100,15.0345000,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(2739,-2449.7126500,2507.1616200,14.3471800,0.0000000,0.0000000,146.7000000); //
CreateDynamicObject(2525,-2449.4834000,2508.2060500,14.3461400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2160,-2447.9733900,2509.1953100,14.3176100,0.0000000,0.0000000,180.0000000); //
CreateDynamicObject(2145,-2447.8850100,2511.2885700,13.9108100,0.0000000,0.0000000,-90.0000000); //
CreateDynamicObject(1432,-2448.9829100,2514.3999000,14.3478500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2845,-2449.1833500,2516.6987300,14.3486900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2846,-2477.7712400,2507.5039100,16.7251700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2093,-2508.1079100,2513.2624500,17.8784000,0.0000000,0.0000000,-135.2800000); //
CreateDynamicObject(938,-2449.3645000,2512.9121100,16.5704800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(938,-2476.2885700,2511.0478500,19.1291000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19454,-2448.9934100,2486.3144500,11.8347500,30.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19456,-2447.1899400,2487.2182600,15.4544900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2447.2331500,2489.5974100,15.4544900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2450.7197300,2489.5490700,15.4544900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2450.7631800,2487.0576200,15.4544900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2450.7832000,2487.0573700,17.8349100,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2450.7324200,2489.5620100,17.6827100,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2445.3689000,2487.1770000,14.2145700,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2450.7439000,2489.9641100,12.0676500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2450.7631800,2487.0576200,11.9764200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2447.1899400,2487.2182600,17.8711700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2447.2263200,2489.5581100,12.1944900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2447.2407200,2489.5820300,17.8215800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2479.0495600,2483.3203100,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2475.6298800,2483.3481400,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2472.7282700,2483.3474100,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2472.7165500,2492.9309100,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2475.9357900,2492.9536100,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2478.9580100,2492.9885300,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2478.8657200,2493.4707000,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2476.2907700,2493.5327100,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2472.7844200,2493.6735800,16.8863600,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19454,-2449.0493200,2494.4868200,7.1417000,30.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2449.0371100,2498.0449200,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2452.5532200,2498.0637200,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2456.0322300,2498.0366200,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2456.0358900,2488.4926800,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2452.5693400,2488.5012200,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2449.0446800,2488.5302700,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2449.0446800,2488.5302700,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2459.5161100,2498.0502900,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19454,-2459.4851100,2488.4675300,7.1417000,0.0000000,90.0000000,180.0000000); //
CreateDynamicObject(19456,-2447.2414600,2488.3459500,8.7441800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2447.2202100,2497.9316400,8.7441800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2461.1442900,2497.9848600,8.7441800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2461.1669900,2488.3610800,8.7441800,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2456.4209000,2483.4648400,8.7442000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19456,-2449.0100100,2483.5439500,8.7442000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19456,-2451.6301300,2502.8117700,8.7442000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19456,-2459.7453600,2502.8249500,8.7442000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19456,-2456.3723100,2501.0896000,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2456.2736800,2497.6706500,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2456.4155300,2494.3303200,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2456.3330100,2491.1032700,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2456.2893100,2487.6499000,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2456.3627900,2484.3723100,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2455.6030300,2484.4052700,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2455.5476100,2487.5622600,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2455.5476100,2487.5622600,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2455.5502900,2490.9765600,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2455.6484400,2494.3918500,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2446.8779300,2497.8537600,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2447.0131800,2501.2922400,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2450.1796900,2494.2609900,12.0903300,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19456,-2450.7648900,2492.9692400,12.0676500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2447.2109400,2492.7512200,12.0676500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19437,-2449.8134800,2494.2773400,17.8065400,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19437,-2448.2546400,2494.3225100,17.7826600,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19437,-2448.0517600,2494.2705100,14.5850000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19437,-2449.5922900,2494.2648900,14.5850000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19437,-2449.8532700,2494.2746600,14.5850000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19437,-2448.0925300,2494.2902800,17.7826600,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19456,-2448.9829100,2487.0449200,19.4699900,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19456,-2448.9414100,2489.5251500,19.4699900,0.0000000,90.0000000,0.0000000); //
CreateDynamicObject(19437,-2449.8994100,2494.3281300,17.8065400,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19456,-2447.6276900,2495.9318800,10.3844700,0.0000000,90.0000000,90.0000000); //
CreateDynamicObject(19456,-2450.7631800,2487.0576200,8.5055000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2450.7463400,2489.5820300,8.5055000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1319,-2451.0073200,2494.0319800,7.2290900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1319,-2460.6887200,2493.6687000,7.2290900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1319,-2450.7473100,2494.5588400,7.2290900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1319,-2447.2453600,2482.1811500,14.5183900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1319,-2447.4250500,2494.5432100,7.2290900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1319,-2450.6940900,2482.1303700,14.5183900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2447.2646500,2487.7331500,12.1944900,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1985,-2452.6108400,2486.7805200,10.3797600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1985,-2456.0964400,2487.1191400,10.3797600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1985,-2459.3391100,2487.6162100,10.3797600,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19474,-2460.0429700,2500.9609400,7.7452700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.3335000,2499.7353500,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.0920400,2499.7316900,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.8420400,2499.7460900,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.5920400,2499.7605000,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.1435500,2499.6235400,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.8308100,2499.6303700,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.4260300,2499.8676800,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.1313500,2499.8830600,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.8452100,2499.8803700,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.5952100,2499.8947800,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1279,-2460.5317400,2501.4611800,8.2619000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1279,-2460.0439500,2501.7685500,8.2619000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1279,-2459.5451700,2501.5290500,8.2619000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(1212,-2460.5261200,2499.9877900,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.1257300,2499.9877900,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.8454600,2499.9877900,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.5651900,2500.0078100,8.2621200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19474,-2460.0981400,2495.7968800,7.7452700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1672,-2460.7607400,2494.9472700,8.3814500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1672,-2460.7475600,2495.1279300,8.3814500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1672,-2460.7534200,2495.2880900,8.3814500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1672,-2460.7392600,2495.4489700,8.3814500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1672,-2460.7460900,2495.6291500,8.3814500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1672,-2460.7524400,2495.7890600,8.3814500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1672,-2460.7409700,2495.9497100,8.3814500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1654,-2460.5573700,2496.1398900,8.3404000,280.0000000,90.0000000,4.1400000); //
CreateDynamicObject(1654,-2460.5725100,2496.3483900,8.3404000,280.0000000,90.0000000,4.1400000); //
CreateDynamicObject(1654,-2460.5835000,2496.5764200,8.3404000,280.0000000,90.0000000,4.1400000); //
CreateDynamicObject(2035,-2460.0585900,2494.5529800,8.2627700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2035,-2460.0222200,2494.8112800,8.2627700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2035,-2459.9812000,2495.0891100,8.2627700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2036,-2459.9870600,2495.5776400,8.2627500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2036,-2459.9450700,2495.9440900,8.2627500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2044,-2460.2263200,2496.2951700,8.2816400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2044,-2459.7536600,2496.2568400,8.2816400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2044,-2459.5297900,2496.4746100,8.2816400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2041,-2459.6320800,2494.9314000,7.3888000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2041,-2459.6396500,2495.1325700,7.3888000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2041,-2459.6274400,2495.3327600,7.3888000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2358,-2459.5935100,2496.3603500,7.3690000,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(2358,-2459.5935100,2496.3603500,7.5885500,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(3013,-2459.6655300,2495.7114300,7.3690200,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1650,-2459.9606900,2496.5517600,8.5816300,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.1032700,2497.0517600,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.1093800,2496.9516600,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.0966800,2496.8303200,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.8166500,2496.8129900,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.8093300,2496.9331100,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.8208000,2497.0744600,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.3735400,2496.9082000,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.3674300,2497.0083000,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.5603000,2496.7758800,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.6118200,2496.9196800,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2459.7297400,2496.6462400,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.5039100,2496.7436500,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.1135300,2496.6855500,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1212,-2460.1745600,2497.1572300,8.2623400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2619,-2450.8469200,2493.5312500,9.0678000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2619,-2450.8427700,2492.1691900,9.0678000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2619,-2450.8427700,2492.1691900,9.0678000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2619,-2450.8427700,2492.1691900,9.0678000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(2619,-2450.8691400,2490.8212900,9.0678000,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(18260,-2474.3435100,2486.3742700,18.5462000,0.0000000,0.0000000,99.0000000); //
CreateDynamicObject(1685,-2478.6528300,2496.8193400,17.6691500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1685,-2476.0476100,2496.8418000,17.6691500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1685,-2472.9011200,2496.8046900,17.6691500,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1225,-2477.3764600,2495.5800800,17.3638700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1225,-2474.4287100,2495.8349600,17.3638700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(1225,-2475.6523400,2486.7214400,17.3638700,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19456,-2463.1980000,2486.7663600,15.7667700,0.0000000,90.0000000,4.0000000); //
CreateDynamicObject(19456,-2463.5004900,2493.6381800,15.8002700,0.0000000,90.0000000,2.0000000); //
CreateDynamicObject(19456,-2461.4418900,2493.7294900,15.7929600,0.0000000,90.0000000,3.7800000); //
CreateDynamicObject(19456,-2460.2944300,2487.2854000,15.7867700,0.0000000,90.0000000,6.0000000); //
CreateDynamicObject(19456,-2458.8859900,2487.0361300,17.3335200,0.0000000,0.0000000,5.0000000); //
CreateDynamicObject(19456,-2464.9079600,2486.4973100,17.3335200,0.0000000,0.0000000,2.8400000); //
CreateDynamicObject(19456,-2465.2736800,2493.5930200,17.3335200,0.0000000,0.0000000,2.8400000); //
CreateDynamicObject(19456,-2459.5647000,2493.8010300,17.3060300,0.0000000,0.0000000,5.2400000); //
CreateDynamicObject(19456,-2459.4433600,2493.8374000,19.2109900,0.0000000,0.0000000,5.2400000); //
CreateDynamicObject(19456,-2458.9270000,2487.3503400,19.2109900,0.0000000,0.0000000,5.2400000); //
CreateDynamicObject(19456,-2465.1906700,2493.5285600,19.2109900,0.0000000,0.0000000,2.9000000); //
CreateDynamicObject(19456,-2465.1906700,2493.5285600,19.2109900,0.0000000,0.0000000,2.9000000); //
CreateDynamicObject(19456,-2464.8945300,2486.4680200,19.2109900,0.0000000,0.0000000,2.9000000); //
CreateDynamicObject(19437,-2460.2424300,2482.1882300,19.7294200,90.0000000,0.0000000,97.2000000); //
CreateDynamicObject(19437,-2462.9939000,2481.8408200,19.7294200,90.0000000,0.0000000,97.2000000); //
CreateDynamicObject(19437,-2449.8994100,2494.3281300,17.8065400,0.0000000,0.0000000,90.0000000); //
CreateDynamicObject(19437,-2460.8820800,2498.6032700,17.5238600,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19437,-2462.4897500,2498.5158700,17.5238600,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19437,-2464.0429700,2498.4628900,17.5238600,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19437,-2464.7475600,2498.4751000,17.5238600,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19437,-2463.1574700,2498.4694800,19.1777300,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19437,-2464.7673300,2498.4719200,19.1777300,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19437,-2461.6154800,2498.5385700,19.1777300,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19437,-2460.7644000,2498.6523400,19.1777300,0.0000000,0.0000000,92.5200200); //
CreateDynamicObject(19456,-2461.3596200,2493.7497600,20.8021000,0.0000000,90.0000000,2.0000000); //
CreateDynamicObject(19456,-2463.4406700,2493.7194800,20.8021000,0.0000000,90.0000000,2.0000000); //
CreateDynamicObject(19456,-2463.1713900,2486.5615200,20.8021000,0.0000000,90.0000000,4.5200000); //
CreateDynamicObject(19456,-2460.5566400,2487.0219700,20.8021000,0.0000000,90.0000000,5.3000000); //
CreateDynamicObject(19470,-2427.6982400,2496.5407700,12.5643600,0.0000000,0.0000000,76.7999900); //
CreateDynamicObject(19321,-2425.7565900,2487.2197300,13.9849000,0.5400000,-1.9200000,179.2200000); //
CreateDynamicObject(19339,-2425.8418000,2488.1384300,12.9339600,4.2600000,0.1200000,87.5399900); //
CreateDynamicObject(19473,-2425.0170900,2485.5490700,12.3422400,0.0000000,0.0000000,0.0000000); //
CreateDynamicObject(19473,-2426.8300800,2485.1489300,12.3422400,0.0000000,0.0000000,0.0000000); //
Download ou informações

[MAPA]DP Exterior

| |
0 comentários
RemoveBuildingForPlayer(playerid, 4063, 1578.4688, -1676.4219, 13.0703, 0.25);
RemoveBuildingForPlayer(playerid, 4064, 1571.6016, -1675.7500, 35.6797, 0.25);
RemoveBuildingForPlayer(playerid, 4151, 1532.0547, -1662.2891, 12.4609, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.4453, -1713.3047, 14.4297, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1709.6406, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.2969, -1702.6016, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1693.3906, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1689.9844, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1687.1016, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1545.5234, -1678.8438, 14.0000, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1677.7266, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1673.4609, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1545.5625, -1672.2188, 14.0000, 0.25);
RemoveBuildingForPlayer(playerid, 4150, 1532.0547, -1662.2891, 12.4609, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1664.6250, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1658.3438, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1547.5703, -1661.0313, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 3975, 1578.4688, -1676.4219, 13.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3976, 1571.6016, -1675.7500, 35.6797, 0.25);
RemoveBuildingForPlayer(playerid, 4192, 1591.6953, -1674.8516, 20.4922, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.4766, -1648.4531, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1541.4531, -1642.0313, 13.0469, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1541.7422, -1638.9141, 14.4375, 0.25);  
new DP = CreateObject(3976, 1571.60156, -1675.75000, 35.67970,   0.00000, 0.00000, 0.00000);
SetObjectMaterial(DP, 12, 4015, "civic01_lan", "sl_laglasswall2");
SetObjectMaterial(DP, 6, 4014, "civic01_lan", "crazy paving");
SetObjectMaterial(DP, 4, 4014, "civic01_lan", "crazy paving");
SetObjectMaterial(DP, 5, 6871,"vegascourtbld","marbletilewal1_256");
SetObjectMaterial(DP, 8, 6871,"vegascourtbld","marbletilewal1_256");
SetObjectMaterial(DP, 13, 6871,"vegascourtbld","marbletilewal1_256");
new DPC= CreateObject(3975, 1578.46875, -1676.42188, 13.07030,   0.00000, 0.00000, 0.00000);
SetObjectMaterial(DPC, 15, 4006,"lanblokd","citywall1");
SetObjectMaterial(DPC, 5, 6048,"mall_law","wolf3");
CreateObject(1280, 1542.95544, -1658.20032, 12.90630,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1542.88831, -1664.55273, 12.92630,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1546.43555, -1667.56287, 12.92630,   0.00000, 0.00000, 90.00000);
CreateObject(1280, 1542.86169, -1686.73389, 12.92630,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1542.92615, -1691.90820, 12.92630,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1546.12390, -1683.26819, 12.92630,   0.00000, 0.00000, 270.00000);
CreateObject(700, 1547.85059, -1689.74353, 12.90839,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1545.59460, -1685.46716, 12.90839,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1544.92969, -1694.31287, 12.90839,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1548.00000, -1661.57654, 12.90839,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1545.79419, -1657.11951, 12.90839,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1545.12646, -1665.05811, 12.90839,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1541.59937, -1706.87988, 12.90839,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1540.81152, -1644.04956, 12.95582,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1537.59375, -1665.92517, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1537.58215, -1670.05237, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1537.57397, -1674.20544, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1537.57141, -1678.33374, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1537.56396, -1679.51685, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.64246, -1683.65515, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.64514, -1687.81409, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.65112, -1691.94666, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.66455, -1696.07178, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.66821, -1700.21008, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.67847, -1704.36694, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.67944, -1708.50757, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.68616, -1712.61438, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.69812, -1714.63953, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.63306, -1661.74915, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.63977, -1657.59839, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.63879, -1653.46362, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.64465, -1649.32288, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.65686, -1645.17285, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.67822, -1641.03149, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1534.67395, -1639.67615, 13.00620,   0.00000, 0.00000, 90.00000);
CreateObject(870, 1541.75928, -1638.78162, 13.15430,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1541.48242, -1641.53381, 13.15430,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1541.18030, -1646.03662, 13.15430,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1541.11768, -1649.28955, 13.15430,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1548.00757, -1658.58386, 13.15450,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1547.12024, -1664.27454, 13.15450,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1545.56409, -1661.82288, 13.15450,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1545.41589, -1658.71057, 13.15450,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1547.10278, -1687.41565, 13.15520,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1547.80115, -1692.59106, 13.15520,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1545.53357, -1690.64050, 13.15520,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1541.17859, -1702.85986, 13.21600,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1541.03015, -1709.03235, 13.21600,   0.00000, 0.00000, 0.00000);
CreateObject(870, 1540.92236, -1712.42126, 13.21600,   0.00000, 0.00000, 0.00000);
CreateObject(2001, 1545.71057, -1672.46143, 12.55660,   0.00000, 0.00000, 0.00000);
CreateObject(2001, 1545.82874, -1678.82751, 12.55690,   0.00000, 0.00000, 0.00000);
CreateObject(2001, 1554.00427, -1673.53918, 15.19048,   0.00000, 0.00000, 0.00000);
CreateObject(2001, 1553.73022, -1677.95642, 15.18750,   0.00000, 0.00000, 0.00000);
CreateObject(1214, 1539.55042, -1636.15430, 12.55450,   0.00000, 0.00000, 0.00000);
CreateObject(1214, 1539.35254, -1651.07312, 12.55450,   0.00000, 0.00000, 0.00000);
CreateObject(1231, 1543.39185, -1661.35254, 13.69083,   0.00000, 0.00000, 80.34663);
CreateObject(1231, 1542.65564, -1689.01367, 13.69083,   0.00000, 0.00000, 80.34663);
CreateObject(10183, 1562.72437, -1606.88037, 12.40750,   0.00000, 0.00000, 44.67287);
CreateObject(10183, 1582.83521, -1607.28943, 12.50750,   0.00000, 0.00000, 44.67290);
new Rua= CreateObject(4150, 1532.05469, -1662.28906, 12.46090,   0.00000, 0.00000, 0.00000);
SetObjectMaterial(Rua, 1, 6048,"mall_law","wolf3");
CreateObject(1214, 1546.58716, -1672.42859, 13.44850,   0.00000, 0.00000, 0.00000);
CreateObject(1214, 1546.60486, -1678.73010, 13.44850,   0.00000, 0.00000, 0.00000);
CreateObject(19466, 1578.62305, -1632.96045, 14.87540,   0.00000, 0.00000, 90.00000);
CreateObject(19466, 1580.97559, -1632.94531, 14.85540,   0.00000, 0.00000, 90.00000);
CreateObject(19466, 1582.03052, -1634.82019, 14.85540,   0.00000, 0.00000, 0.00000);  
Creditos : BarbaNegra
CODIGO PRONTO PASTEBIN :

http://pastebin.com/iXmj3Wyc
Download ou informações

[GAMEMODE]RIORPG - Completo

| |
0 comentários




Ola pessoinhas da Detona Samp è eu to devolta \o/ bom oj venho trazer a vcs um gamemode que teve bastante repercuçao na forum samp eu achei que esse gm ia seguir em frente sim , mas o steki resolveu postar e eu venho trazer ele a voces , bom quem nao manja muito em SQL,XML entre outros aconselho nao baixar o gm pois nao vai conseguir nem ligar '-' bom vamos la agora umas palavrinhas do criador do gm
em, depois de tanto tempo, decidi dar o release para que alguma pessoa mais disponível possa completar esse trabalho. O kit tem 80 mb (sim), mas contém tanto o GM quanto algumas tentativas de UCP e ACP (o peso é mais pelas imagens das skins). Acredito que o código esteja todo aí e eu tenho dúvidas que a estrutura SQL não seja a mais atualizada para esse mode, espere inconsistências. O kit também contém meu script de carregar arquivos de mapa que eu tinha criado. A parada é um FS que carrega os XMLs do meu plugin e ministra eles ingame (vai estar tudo na pasta maps do server).

O arquivo listing.xml lista os arquivos .map/.xml que serão carregados. No mode vai tar assim:

<?xml version="1.0" encoding="UTF-8"?>

<maplisting>

        <!-- <mapset name="SFConstruções" path="env\sfbuildings.map" /> -->

        <mapset name="Construções" path="env\buildings.map" />

        <mapset name="Barreiras" path="env\barriers.xml" />

        <mapset name="Metro" path="env\metro.xml" /> -->

        <mapset name="Common Int" path="int\common.xml" />

        <mapset name="mint" path="int\mint.map" />

        <mapset name="business" path="int\business.map" />

</maplisting>

Ou seja, tudo vai dentro do maplisting e cada mapset é um arquivo que contém varios
<?xml version="1.0" encoding="UTF-8"?>

<mapset name="Barreiras" desc="Barreiras SF - LS">

        <map name="Barreiras" author="Luís Gustavo Miki">

                <object id="object 1-4515" model="4515" x="604.5200" y="352.4600" z="19.8100" rx="0.0000" ry="0.0000" rz="-145.0000" virtualworld="-1" interior="-1" distance="300.0000" />

                <object id="object 2-4518" model="4518" x="1694.3400" y="395.1000" z="31.1600" rx="0.0000" ry="0.0000" rz="-108.9600" virtualworld="-1" interior="-1" distance="300.0000" />

                <object id="object 3-4519" model="4519" x="2766.8600" y="323.8800" z="9.1600" rx="0.0000" ry="0.0000" rz="-89.8800" virtualworld="-1" interior="-1" distance="300.0000" />

                <object id="object 4-973" model="973" x="-956.4200" y="-226.1100" z="39.4400" rx="2.4600" ry="4.3800" rz="-99.8400" virtualworld="-1" interior="-1" distance="300.0000" />

                <object id="object 5-973" model="973" x="-957.9200" y="-236.0800" z="38.6700" rx="2.4600" ry="4.3800" rz="-99.4800" virtualworld="-1" interior="-1" distance="300.0000" />

                <object id="object 6-4510" model="4510" x="-2676.3000" y="1541.4500" z="65.0100" rx="0.0000" ry="0.0000" rz="-90.0000" virtualworld="-1" interior="-1" distance="300.0000" />

                <object id="object 7-4523" model="4523" x="-1592.7700" y="622.7600" z="42.9600" rx="0.0000" ry="0.0000" rz="0.0000" virtualworld="-1" interior="-1" distance="300.0000" />

                <object id="object 8-4517" model="4517" x="-193.8900" y="269.4300" z="12.8500" rx="0.0000" ry="0.0000" rz="-196.0800" virtualworld="-1" interior="-1" distance="300.0000" />

        </map>

</mapset>

Sepá eu escrevi um conversor que deve estar na pasta. Não, agora eu vi que não, mas eu ja inclui nos downloads. Boa sorte pra aprender a usar. E sepá da alguns crashes. Enfim. Não dá só pra criar objetos com essa paradinha. Você pode remover objetos:
<map name="Etc" author="Luís Gustavo Miki">

                <remove id="noPhoneBooths" model="1216" x="1721.6720" y="-1721.2890" z="13.2266" radius="10000.0" />

                <remove id="noSprunkMachines" model="955" x="1928.7340" y="-1772.4450" z="12.9453" radius="10000.0" />

                <object id="atm-object 1-1616" model="1616" x="734.1673" y="-1785.8500" z="15.7247" rx="0.0000" ry="0.0000" rz="149.0000" distance="300" />

                <object id="atm-object 2-1616" model="1616" x="964.2168" y="-1419.8360" z="15.6215" rx="0.0000" ry="0.0000" rz="0.0000" distance="300" />

                <object id="atm-object 3-1616" model="1616" x="514.1494" y="-1641.7330" z="21.0164" rx="0.0000" ry="0.0000" rz="180.0000" distance="300" />

                <object id="atm-object 4-2921" model="2921" x="477.1119" y="-1478.1130" z="21.4574" rx="0.0000" ry="0.0000" rz="180.0000" distance="300" />

        </map>

Ou adicionar materials nele: ()
<map name="Polícia Civil 1ºDP" author="Luís Gustavo Miki">

                <object id="predio" model="6100" x="1247.3000488" y="-1568.6999512" z="36.7999992" rx="0.000" ry="0.000" rz="90.000" virtualworld="0" interior="0">

                        <material index="4" model="13724" txdname="docg01_lahills" texturename="ab_tile2" />

                </object>

                <object id="entradaestacionamento" model="8947" x="1276.0999756" y="-1572.9000244" z="9.3999996" rx="0.000" ry="0.000" rz="90.000" virtualworld="0" interior="0" />

                <object id="object(warehouse_door2b)(1)" model="3037" x="1265.9000244" y="-1572.500" z="14.500" rx="0.000" ry="0.000" rz="0.000" virtualworld="0" interior="0" />

                <object id="object(bar_barrier16)(1)" model="995" x="1203.500" y="-1571.3000488" z="13.302" rx="90.000" ry="180.000" rz="270.000" virtualworld="0" interior="0"/>

                <object id="object(bar_barrier16)(2)" model="995" x="1203.500" y="-1576.9000244" z="13.302" rx="90.000" ry="179.9945068" rz="270.000" virtualworld="0" interior="0" />

        </map>

BOM nao vou postar mais nada sobre o gm pois ira ficar muito estenso o post se quizer saber mais acesse seria importante vcs irem olhar o post para saber manuzear o gm CLIQUE AQUI PARA IR AO TOPICO video Oficial :
Creditos:

Respectivos referenciados no script.

Agradecimentos:

Alexsandro (?) Um PT muito louco do LS-RP que me ensinou sobre MySQL.

Victor seila

Los <3

Gonçalo parça pra caralho

Comando_thug: Se você não fosse tão ridiculo, eu não teria feito tudo isso

Todos que acreditaram :\

Até mais.

Download :
GM
http://www.solidfiles.com/d/d5123b6398/riorpg.rar
MAPA
http://www.solidfiles.com/d/3a7766ade8/MapManager.rar

ate mais.
Download ou informações

Menu Armarmentos simples

| |
0 comentários


//ScriptBy:Cantiliano_                                                                                                                                                                 
#include    <     a_samp     > 

#if defined MAX_PLAYERS
#undef      MAX_PLAYERS
#define     MAX_PLAYERS 50
#endif

#define     COLOR_ERRO      0xFF0000AA
#define     COLOR_VERDE     0x00FF00AA

#define     MAX_BALLAS      3500 // Define Maximo de Ballas
                                                        // Altere o valor 3500 para o qual Queira.
new PlayerText: MenuArmas[ 15 ] [ MAX_PLAYERS ] ;
new MenuAberto [ MAX_PLAYERS ] ;

public OnPlayerConnect( playerid ) { CriarTextDraws( playerid ) ; MenuAberto[ playerid ] = 0;
                                     return 1 ; }

public OnPlayerDisconnect ( playerid ) { MenuAberto[ playerid ] = 0;
                                         return 1 ; }

public OnPlayerKeyStateChange ( playerid , newkeys , oldkeys ) {

    if ( newkeys & KEY_YES )
    {
        if ( MenuAberto[ playerid ] == 1 )
        {
            SendClientMessage( playerid, COLOR_ERRO, "[ > ] {FFFFFF}O Menu de armamentos ja esta aberto." );
            return 1 ;
        }
        MenuAberto[ playerid ] = 1;
        MostrarMenu( playerid ) ;
        SelectTextDraw( playerid, COLOR_ERRO );
    }
    return 1 ;
}

public OnPlayerClickPlayerTextDraw ( playerid , PlayerText:playertextid )
{
    if(_:playertextid == INVALID_TEXT_DRAW)
        return CallLocalFunction("OnPlayerClickPlayerTextDraw", "ii", playerid, INVALID_TEXT_DRAW);

    if ( playertextid == MenuArmas[ 4 ] [ playerid ] ) // AK - 47
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}AK - 47." );
        GivePlayerWeapon ( playerid, 30, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 5 ] [ playerid ] ) // Sniper Rifle
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}Sniper Rifle." );
        GivePlayerWeapon ( playerid, 34, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 7 ] [ playerid ] ) // UZI
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}Micro SMG/Uzi." );
        GivePlayerWeapon ( playerid, 28, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 9 ] [ playerid ] ) // MP5
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}Micro MP5." );
        GivePlayerWeapon ( playerid, 29, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 12 ] [ playerid ] ) // Desert
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}Desert Eagle." );
        GivePlayerWeapon ( playerid, 24, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 11 ] [ playerid ] ) // Saw-Off Shotgun
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}Saw-Off Shotgun." );
        GivePlayerWeapon ( playerid, 26, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 13 ] [ playerid ] ) // Shotgun
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}Shotgun." );
        GivePlayerWeapon ( playerid, 25, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 10 ] [ playerid ] ) // M4
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}M4" );
        GivePlayerWeapon ( playerid, 31, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 8 ] [ playerid ] ) // 9MM - P
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}9MM - P" );
        GivePlayerWeapon ( playerid, 23, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 6 ] [ playerid ] ) // Tec-9
    {
        SendClientMessage( playerid, COLOR_VERDE, "[ > ] {FFFFFF}Você seleciono, a arma {00FF00}Tec-9" );
        GivePlayerWeapon ( playerid, 32, MAX_BALLAS ) ;
    }
    else if ( playertextid == MenuArmas[ 14 ] [ playerid ] ) // Fechando Menu
    {
        SendClientMessage( playerid, COLOR_ERRO, "[ > ] {FFFFFF}Você acaba de fechar o menu de {FF0000}armamentos." );
        RemoverMenu( playerid ) ;
        CancelSelectTextDraw( playerid ) ;
        MenuAberto[ playerid ] = 0;
    }
    return 0;
}

stock CriarTextDraws( playerid )
{
    MenuArmas[ 0 ] [ playerid ] = CreatePlayerTextDraw(playerid,296.000000, 121.000000, " ");
    PlayerTextDrawBackgroundColor(playerid,MenuArmas[ 0 ] [ playerid ], 255);
    PlayerTextDrawFont(playerid,MenuArmas[ 0 ] [ playerid ], 2);
    PlayerTextDrawLetterSize(playerid,MenuArmas[ 0 ] [ playerid ], 0.159999, 1.299999);
    PlayerTextDrawColor(playerid,MenuArmas[ 0 ] [ playerid ], -1);
    PlayerTextDrawSetOutline(playerid,MenuArmas[ 0 ] [ playerid ], 1);
    PlayerTextDrawSetProportional(playerid,MenuArmas[ 0 ] [ playerid ], 1);
    PlayerTextDrawSetSelectable(playerid,MenuArmas[ 0 ] [ playerid ], 0);

    MenuArmas[ 1 ] [ playerid ] = CreatePlayerTextDraw(playerid,416.000000, 106.000000, "ld_pool:ball");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 1 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 1 ] [ playerid ] , 4);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 1 ] [ playerid ] , -0.699999, -8.000000);
    PlayerTextDrawColor(playerid, MenuArmas[ 1 ] [ playerid ] , 1684300870);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 1 ] [ playerid ] , 0);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 1 ] [ playerid ] , 1);
    PlayerTextDrawSetShadow(playerid, MenuArmas[ 1 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 1 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 1 ] [ playerid ] , 102);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 1 ] [ playerid ] , -190.000000, 208.000000);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 1 ] [ playerid ] , 0);

    MenuArmas[ 2 ] [ playerid ] = CreatePlayerTextDraw(playerid,381.000000, 143.000000, "ld_pool:ball");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 2 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 2 ] [ playerid ] , 4);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 2 ] [ playerid ] , -0.719999, -8.000000);
    PlayerTextDrawColor(playerid, MenuArmas[ 2 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 2 ] [ playerid ] , 0);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 2 ] [ playerid ] , 1);
    PlayerTextDrawSetShadow(playerid, MenuArmas[ 2 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 2 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 2 ] [ playerid ] , 102);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 2 ] [ playerid ] , -121.000000, 131.000000);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 2 ] [ playerid ] , 0);

    MenuArmas[ 3 ] [ playerid ] = CreatePlayerTextDraw(playerid,289.000000, 198.000000, "~g~~h~Armamentos");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 3 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 3 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 3 ] [ playerid ] , 0.210000, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 3 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 3 ] [ playerid ] , 1);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 3 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 3 ] [ playerid ] , 0);

    MenuArmas[ 4 ] [ playerid ] = CreatePlayerTextDraw(playerid,254.000000, 145.000000, "AK - 47");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 4 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 4 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 4 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 4 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 4 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 4 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 4 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 4 ] [ playerid ] , 280.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 4 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 4 ] [ playerid ] , 1);

    MenuArmas[ 5 ] [ playerid ] = CreatePlayerTextDraw(playerid,296.000000, 121.000000, "Sniper Rifle");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 5 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 5 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 5 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 5 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 5 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 5 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 5 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 5 ] [ playerid ] , 344.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 5 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 5 ] [ playerid ] , 1);

    MenuArmas[ 6 ] [ playerid ] = CreatePlayerTextDraw(playerid,366.000000, 145.000000, "Tec-9");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 6 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 6 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 6 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 6 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 6 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 6 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 6 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 6 ] [ playerid ] , 388.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 6 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 6 ] [ playerid ] , 1);

    MenuArmas[ 7 ] [ playerid ] = CreatePlayerTextDraw(playerid,242.000000, 187.000000, "Uzi");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 7 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 7 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 7 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 7 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 7 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 7 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 7 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 7 ] [ playerid ] , 254.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 7 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 7 ] [ playerid ] , 1);

    MenuArmas[ 8 ] [ playerid ] = CreatePlayerTextDraw(playerid,382.000000, 187.000000, "9MM - P");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 8 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 8 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 8 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 8 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 8 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 8 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 8 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 8 ] [ playerid ] , 407.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 8 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 8 ] [ playerid ] , 1);

    MenuArmas[ 9 ] [ playerid ] = CreatePlayerTextDraw(playerid,245.000000, 227.000000, "MP5");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 9 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 9 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 9 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 9 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 9 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 9 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 9 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 9 ] [ playerid ] , 257.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 9 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 9 ] [ playerid ] , 1);

    MenuArmas[ 10 ] [ playerid ] = CreatePlayerTextDraw(playerid,385.000000, 227.000000, "M4");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 10 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 10 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 10 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 10 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 10 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 10 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 10 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 10 ] [ playerid ] , 396.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 10 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 10 ] [ playerid ] , 1);

    MenuArmas[ 11 ] [ playerid ] = CreatePlayerTextDraw(playerid,292.000000, 281.000000, "Saw-Off Shotgun");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 11 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 11 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 11 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 11 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 11 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 11 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 11 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 11 ] [ playerid ] , 355.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 11 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 11 ] [ playerid ] , 1);

    MenuArmas[ 12 ] [ playerid ] = CreatePlayerTextDraw(playerid,259.000000, 260.000000, "Desert");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 12 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 12 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 12 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 12 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 12 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 12 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 12 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 12 ] [ playerid ] , 285.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 12 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 12 ] [ playerid ] , 1);

    MenuArmas[ 13 ] [ playerid ] = CreatePlayerTextDraw(playerid,356.000000, 260.000000, "Shotgun");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 13 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 13 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 13 ] [ playerid ] , 0.159999, 1.299999);
    PlayerTextDrawColor(playerid, MenuArmas[ 13 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 13 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 13 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 13 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 13 ] [ playerid ] , 392.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 13 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 13 ] [ playerid ] , 1);
   
    MenuArmas[ 14 ] [ playerid ] = CreatePlayerTextDraw(playerid,302.000000, 227.000000, "~r~~h~Fechar");
    PlayerTextDrawBackgroundColor(playerid, MenuArmas[ 14 ] [ playerid ] , 255);
    PlayerTextDrawFont(playerid, MenuArmas[ 14 ] [ playerid ] , 2);
    PlayerTextDrawLetterSize(playerid, MenuArmas[ 14 ] [ playerid ] , 0.209999, 1.299998);
    PlayerTextDrawColor(playerid, MenuArmas[ 14 ] [ playerid ] , -1);
    PlayerTextDrawSetOutline(playerid, MenuArmas[ 14 ] [ playerid ] , 1);
    PlayerTextDrawUseBox(playerid, MenuArmas[ 14 ] [ playerid ] , 1);
    PlayerTextDrawBoxColor(playerid, MenuArmas[ 14 ] [ playerid ] , 0xFFFFFF00);
    PlayerTextDrawTextSize(playerid, MenuArmas[ 14 ] [ playerid ] , 339.000000, 10.000000);
    PlayerTextDrawSetProportional(playerid, MenuArmas[ 14 ] [ playerid ] , 1);
    PlayerTextDrawSetSelectable(playerid, MenuArmas[ 14 ] [ playerid ] , 1);

}

stock MostrarMenu( playerid )
{
    PlayerTextDrawShow( playerid, MenuArmas[ 0 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 1 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 2 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 3 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 4 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 5 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 6 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 7 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 8 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 9 ] [ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 10 ][ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 11 ][ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 12 ][ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 13 ][ playerid ] );
    PlayerTextDrawShow( playerid, MenuArmas[ 14 ][ playerid ] );
}

stock RemoverMenu ( playerid )
{
    PlayerTextDrawHide( playerid, MenuArmas[ 0 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 1 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 2 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 3 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 4 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 5 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 6 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 7 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 8 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 9 ] [ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 10 ][ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 11 ][ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 12 ][ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 13 ][ playerid ] );
    PlayerTextDrawHide( playerid, MenuArmas[ 14 ][ playerid ] );
}
Download ou informações

[SA-MP] Anti-DB

| |
0 comentários
  
//TOPO DO GM INCLUDE
    #include <a_samp>
     // NEW GLOBAL TOPO DO GM
    new Weapons[MAX_PLAYERS][11], Ammo[MAX_PLAYERS][11];
     //CALLBACK 
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
            if((newstate == PLAYER_STATE_DRIVER) || (newstate == PLAYER_STATE_PASSENGER))
            {
                    for(new j=0; j<11; j++) GetPlayerWeaponData(playerid, j, Weapons[playerid][j], Ammo[playerid][j]);
                    ResetPlayerWeapons(playerid);
            }
            if((newstate == PLAYER_STATE_ONFOOT) && ((oldstate == PLAYER_STATE_DRIVER) || (oldstate == PLAYER_STATE_PASSENGER)))
            {
                    for(new j=0; j<11; j++) GivePlayerWeapon(playerid, Weapons[playerid][j], Ammo[playerid][j]);
            }
     
        return 1;
    }


Download ou informações

[TUTO]Salvamento De Dados

| |
3 comentários
Bom Vou Aqui Postar um Tutorial de Como Salvar/Carregar Algumas Coisas com a Dini
Primeiramente Baixem a Include:
http://dracoblue.net/download-release/35/dini_1_6.zip
Adicionem Dini.INC na Pasta PAWNO/INCLUDES

Agora Vamos "Codar"
Primeiramente Ao Topo do GM:
pawn Code:

#include <Dini>

[b]_________________________
Agora Vamos Algums Códigos
*Salvar Money
*Salvar Skin
*Salvar Score
*Salvar Armas
*Salvar Vida
*Salvar Colete
*Salvar Nível Procurado
*Salvar Cor do Player
*Salvar IP (para Admin Ver IP)
__________________________________________________ _____________________________
[size=15pt]Salvar Skins
Em OnPlayerSpawn:
pawn Code:

if(dini_Isset("skins.ini",PlayerName(playerid))) SetPlayerSkin(playerid,dini_Int("skins.ini",PlayerName(playerid)));

em OnPlayerDisconnect:
pawn Code:

dini_IntSet("skins.ini",PlayerName(playerid),GetPlayerSkin(playerid));

Em OnGameModeInit:
pawn Code:

if(!fexist("skins.ini")) dini_Create("skins.ini");


[size=15pt]Salvar Money

Em OnPlayerConnect:
pawn Code:

if(dini_Isset("dinheiro.ini",PlayerName(playerid))) GivePlayerMoney(playerid,dini_Int("dinheiro.ini",PlayerName(playerid)));


em OnPlayerDisconnect:
pawn Code:

dini_IntSet("dinheiro.ini",PlayerName(playerid),GetPlayerMoney(playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("dinheiro.ini")) dini_Create("dinheiro.ini");


[size=15pt]Salvar Score
Em OnPlayerConnect:
pawn Code:

if(dini_Isset("score.ini",PlayerName(playerid))) SetPlayerScore(playerid,dini_Int("score.ini",PlayerName(playerid)));


em OnPlayerDisconnect:
pawn Code:

dini_IntSet("score.ini",PlayerName(playerid),GetPlayerScore(playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("score.ini")) dini_Create("score.ini");


[size=15pt]Salvar Armas

Em OnPlayerSpawn:
pawn Code:

if(dini_Isset("Weapon.ini",PlayerName(playerid))) GivePlayerWeapon(playerid,dini_Int("Weapon.ini",PlayerName(playerid)));




em OnPlayerDisconnect:
pawn Code:

dini_IntSet("Weapon.ini",PlayerName(playerid),GetPlayerWeapon(playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("Weapon.ini")) dini_Create("Weapon.ini");

[size=15pt]Salvar Vida

Em OnPlayerSpawn:
pawn Code:

if(dini_Isset("Health.ini",PlayerName(playerid))) SetPlayerHealth(playerid,dini_Int("Health.ini",PlayerName(playerid)));


em OnPlayerDisconnect:
pawn Code:

dini_IntSet("Health.ini",PlayerName(playerid),GetPlayerHealth(playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("Health.ini")) dini_Create("Health.ini");


[size=15pt]Salvar Colete

Em OnPlayerSpawn:
pawn Code:

if(dini_Isset("Armour.ini",PlayerName(playerid))) SetPlayerArmour(playerid,dini_Int("Armour.ini",PlayerName(playerid)));


em OnPlayerDisconnect:
pawn Code:

dini_IntSet("Armour.ini",PlayerName(playerid),GetPlayerArmour(playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("Armour.ini")) dini_Create("Armour.ini");



[size=15pt]Salvar Nível de Procurado

Em OnPlayerSpawn:
pawn Code:

if(dini_Isset("WantedLevel .ini",PlayerName(playerid))) SetPlayerWantedLevel (playerid,dini_Int("WantedLevel.ini",PlayerName(playerid)));


em OnPlayerDisconnect:
pawn Code:

dini_IntSet("WantedLevel.ini",PlayerName(playerid),GetPlayerWantedLevel (playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("WantedLevel.ini")) dini_Create("WantedLevel .ini");


[size=15pt]Salvar Cor do Player

Em OnPlayerConnect:
pawn Code:

if(dini_Isset("Color.ini",PlayerName(playerid))) SetPlayerColor(playerid,dini_Int("Color.ini",PlayerName(playerid)));


em OnPlayerDisconnect:
pawn Code:

dini_IntSet("Color.ini",PlayerName(playerid),GetPlayerColor (playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("Color.ini")) dini_Create("Color .ini");


[size=15pt]Salvar IP do Player

em OnPlayerDisconnect:
pawn Code:

dini_IntSet("IPPlayers.ini",PlayerName(playerid),GetPlayerIp(playerid));


Em OnGameModeInit:[b]
pawn Code:

if(!fexist("skins.ini")) dini_Create("skins.ini");


Resumindo:
Repararam Que Todas Função São as Mesmas? Funciona Assim

Função:
pawn Code:

dini_IntSet("NOMEDOARQUIVO");<br />

Ira "Salvar" o tal Arquivo

Função:
pawn Code:

dini_Create("NOMEDOARQUIVO");

Ira "Criar" o tal Arquivo

Função:
pawn Code:

dini_Isset("NOMEDORARQUIVO");

ou
pawn Code:

dini_Int("NOMEDOARQUIVO");

Irá "Carregar" o Arquivo"
Download ou informações

[DETONA-SAMP]NOVAS REGRAS

| |
0 comentários







1º Respeitar players e Moderadores , desrespeito podem levar a ban de 1 hora
2º Sem Xingar Pai , mae\parentesco Ban de ate 24 hrs
3º Proibido divulgar outros sites de Samp
5º Sem ter links na casinha da sua conta no xat de outros sites!
6º Maximo de linhas para dv 3 passou disso kick , serao 2 avisos no 3 = BAN 1hora
7° Respeite as regras ou sera punido






1º  Abuso de mods ?! Owners ?! Fale com FuLLaNNo que serao tomadas providencias
2º Se nao comprir com seu papel de ficar online / moderando o xat perdera cargo
3º Respeite as regras ou sera punido
4º Moderadores devem conter a tag [DS] no nick 




Download ou informações